Part II Perception and Cognition of aFICS Landscapes
3. Gon on the Unbounded Landscape
Charles R Paez Monzon - 2019 - aNatureTechnologies
- Gon,”must perceive in order to move,but he must also move in order to perceive”[Gibson]
- 3. Gon on the Unbounded Landscape
3.1. Gon’s Cognition of the Unbounded Landscape
3.1.1. The Universe of Football’s Big-Bang
For Gon the Universe of Football’s Big-Bang happens when he sees a ball in the open, for first time. For us, when he enters in our empty natural 105mx68m pitch for first time and his trainer invites him to experience it as an unbounded landscape.
3.1.2. The Unbounded Landscape
- Gon experiences the proto-state of a non-phenomenical unbounded landscape with no space-time, where there is neither
things (no ball, no goals, no stadium, etc) nor human beings (no players, no head coaches, no arbiters, no spectators, etc),
and therefore no events.
- The set of things is empty: {}
- The set of agents is empty: {}
- The set of events is empty: {}
Gon is standing now in an arbitrary point in open space and this is the first state in an spatial-no-time unbounded landscape.
- The set of _agents_ is a singleton: {Gon}
3.1.3. Explore and Exploit the Environment Constrained by His Vision Field
Gon has nil information about the environment. So, he can not exploit its knowledge about the environment. (neither the landscape nor the game with the ball) He has first to explore around the unbounded landscape.
Gon has in vision his most commonly used dimension of perception of his uncertain enviroment. His vision field is a sensory source of information in which base his decision making and intentional actions to execute in the unbounded landscape. Where to move is the first agency problem he must solve.
Gon has a limited field of vision, like any human, from about 180-200 degrees horizontally determined by the combination of foveal (looking standing) and peripheral (looking moving head on his shoulders) visions. Therefore in any standing position in any time, there is a blind zone between 160-180 degrees that Gon is unable to see. By moving his head can see up 300 degrees horizontally. The visual perception of movement is a very important factor in the mantainance of equilibrium, where peripheral vision plays the important role.
Collecting visual information in the unbounded landscape means:
- scanning the landscape by moving his head and checking on his shoulders Gon is able to collect information from surroundings.
- correcting his body orientation to see relevant affordances offered by the unbounded landscape
These skills reduce Gon’s blind zone constrains significantively. Gon understand the meaning of affordances offered for the environment as “opportunities to move”.
3.2. Gon’s Local and Global Symmetry Exploration of the Unbounded Landscape
Gon will find out, in the proto space-time, in which direction he must take to move his body. He will perceive the infinite set of affordances or opportunities of actions in the omnidirectional open space that emerges and that are offered by the unbounded landscape.
- In any direction chosen to explore, he looks the same scene:
- an unbounded 2D plane surface.
- All local information gathered in any point in the environment is uniform and the same.
- This means that there is a symmetry in the first-state that Gon has to explore. This is the reason to call this experience the cosmic string [Witten] in the unbounded, uniform landscape that exhibts an invariant 2π rotational symmetry: “The infinite affordance”.
Therefore, in principle,
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there is no need of global exploration of the unbounded field because any local information about is the same in any other place and therefore, the local information is in coherence, in entanglement with the global_information; because the environment is a space-no-time fabric.
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Gon has local and global freedom to choose the proto-action of move anywhere to any location near by or far away in a spatial-time unbounded landscape fabric.
Gon has founded as an organism in an environment an organic Universe [Bergson, Teillard, Mae-Wan Ho] and he is able to understand that he is the creator of an evolving process with his agency dynamics and, that a space-time inseparable, mutable process can be experienced and observed from inside in the open in Gon-unbounded landscape in coherence as a whole. There is an embodiness creative and participatory entanglement between Gon and an uncertain landscape.
3.3. Gon’s Exploitation of the Constrained Unbounded Landscape
The AcEmFC’s trainer throws a ball to an arbitrary location in the field and Gon understand is for him, for playing the ball with his feet ,now on with the global constrain that must be explained that football is just for move around, play with the ball and a game to score goals in one out of two goals.
3.3.1. Goals and ball in stasis in a constrained unbounded landscape
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The AcEmFC’s trainer created a perturbation of the first-state and evolved the system to a constrained second-state that emerges globally when goals and a ball are contained in the unbounded landscape in positional stasis. In this state, a proto space-no-time is created where there is a conservation of momentum of the ball in stasis or no movement of the ball in such any place.
- The set of things is: {goals, ball}
- The set of agents is empty: {Gon}
- The set of events is a singleton: {stasis,} = {positional_stasis,}
Here-now, where the illusion of time emerges, Gon understands that he must disturb the relativistic state of football in stasis in an arbitrary point all around the constrained unbounded landscape over an horizon of ordered events.
3.3.2. Gon has to explore and identify the location of the ball with his vision field through the unbounded landscape while he is in off-possession state
- Gon is standing in an arbitrary point p, let us assume that the ball is located in Gon’s blind zone of vision. Gon is in
stasis in a universe characterized by a first state of space-no-time. The system evolves to a third relational state where
an agent with a proto-knowledge in order to exploit the constrained unbounded landscape.
- The set of things is a triple: {goals,ball}
- The set of agents is a singleton: {firstman} = {Gon}
- The set of events is a tuple: {positional_stasis,standing+exploring}
In this third-state,
- Gon knows that he, himself is a generator of intentional own body’s transformations in the enviroment.
- Gon new exploration of the constrained unbounded landscape breaks the rotational symmetry.
- Now on he experience the difference of the complete local freedom and the constrained global information.
This experience its materialized in the sense of sidewayness or laterality and counter-sidewayness or counter- laterality subspaces. Football game is about to create xG opportunities at the end-up part where an effective contralateral action will put the ball on the net of the others goal on and to block it to happen in our goal.
The canvas for the animation is Academia Emeritense’s pitch has a 105mx68m pitch. We will use for an unbounded landscape 105mx105m dimensions.
3.4. Gon must gain ball location space and take control of the Ball
In this third-state emerges space-time because of the possibility of a second event happening on the first thing in stasis. For first time, on the positional thing can potentially act on his own body (possibility of execute an active inference decided by Gon) a transformation or action decided by the consioussness Gon, the firstman, the monad, the player.
- The set of _things_ is a triple: {goals,ball}
- The set of _agents_ is a singleton: {Gon}
- The set of _events_ is: {stasis, transformation} = {Ball's positional-stasis, Gon's positional-change}
Gon creates space-time with his first intentional skill of football that intents to move himself around the unbounded landscape for possession of the ball. A transformation that will cause a relational state transition from off-ball to on-ball state. Gon has discovery that football is played mainly through looking at the ball and moving to take possession and control of the ball. Gon has discovered through this underlying idea of occupy the open space where the ball is or will be. Therefore, he has to develop a set of actions or intentional skills to execute on himself and on the ball in the landscape.
Gon’s positional change is a movement that can be classified as {standing, walking, jogging, running} to qualify the velocity and acceleration of Gon’s position from point p to gain point o in open space and take control of the ball.
The last cognitive lessons that Gon acquiered were that
- the main static reference of aFICS are the goals and,
- the main dynamic references of aFICS is the ball location and the direction of movement
In his perception of the events in the landscape he must have both lessons into account.
3.5. The Bounded Landscape
Every body understand the need of a perimeter for playing in the landscape. A closed landscape to play is called bounded landscape BLandscape.